A few weeks ago I signed up for the Animation Personal Mentor course being run by Keith Lango. I’m in the middle of a break in my work right now and thought it would be a great opportunity to go back to my animation and really try to break through to a higher level with it. Game animation, being quite fast-paced, can be a little limited in that you only get to push it so far before you run out of time. This can mean you lose your eye (as Keith has so aptly put it) and get into the habit of settling for something far short of a finished, polished performance.
Keith’s course is an 8 week programme tailored to each individual animator which well help them work on the areas they feel they need the most help in. So far I’m loving it and I’ve already learned enough to make it money well spent. Things that I never would have picked up working away here on my own. Keith is a great teacher and just a nice guy to work with and if you are an animator considering taking his course in the future…do it.
I’m going to be putting up some animation exercises that I’m doing as part of the course to show people what I’m doing and also to keep a record of how I’m progressing. The film above (which I hope shows up because I’ve never posted a movie to my site before…please let me know if it doesn’t work) is a blocked-out version of one of my exercises. Nothing fancy or complicated but I’m treating it as an exercise in taking an animation beyond what I would normally do for a game…to a higher level of polish.
The reason it’s jerky is because it’s still in an early form…hopefully as I show my progress with it it will start to look a lot smoother and more natural.